d20Pro v3.1 User Guide

 

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Overview
System Requirements
Installation
Network Configuration
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Play a Game

Overview
Controls
Core Dice
Game Log
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Game Management
Overview
Character Sheet
Movement
Attacks
Spells and Effects
Saves and Skills
Other Actions

 

Judge a Game (GM)

Overview
Controls
Active Effects
Core Dice
Decision
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Campaign Preperation
Overview
Create a Campaign
Customize Classes
Customize Skill List
Customize Feat List
Customize Spell List
Customize Mini Window
Customize Status Icons

 

Game Preperation
Overview
Create Maps
Create Creatures
Create Effects
Create Story Events
Create Handouts

 

Game Management
Overview
Initiative Tool
Toggle Dice Results
Approve Actions

 

 

Game Preperation - Create Effects

 

This is where the bulk of the preparation comes into play. This also is the part where you become very familiar with every detail about the scenario, the traps, the creatures, and how to tie them all together. In the previous section we created Abilities for the creature Halli Fosta which represented spells, scrolls, and wands along with spell and item use counters.

 

Let's create an Ability/Effect. Magic Missile.

Name = Create a name that you can quickly identify the effect.

Amount = The number of times availible this ability can be used, and at what frequency.

Effect = Click on this space to bring up the Edit Effect Window.

 

Attack Tab

To hit = Increase or Decrease the value and select the bonus type to give a bonus to attack.

Damage = Increase or Decrease the value and select the bonus type to give a bonus to damage.

Grapple = Increase or Decrease the value and select the bonus type to give a bonus to grapple.

 

Duration = Select the Duration value and select either instant, round(s), minutes(s), hour(s), day(s), infinite. The duration value will not be selectable if "instant" is chosen.

Save = If the effect has a save, select the Save checkmark box then enter the DC of the effect. Then choose if the save is Fort, Ref, or Will, and choose if a successful save for half or negates the effect completely.

 

Ability Tab

If the Effect has an affect on Str, Dex, Con, Int, Wis, or Cha, this is the place to increase or decrease the value and enter the bonus type.

 

AC Tab

If the Effect has an affect that increases or decreases any defenses, this is the place to increase or decrease the value for the effect. The Judge/GM can either enter in the value with a number key on the keyboard, use the small up and down arrows, or click in the box and use the mouse wheel to increase or decrease the value.

 

Save Tab

If the Effect has an affect that increases or decreases any saves, this is the place to increase or decrease the value for the effect. The Judge/GM can either enter in the value with a number key on the keyboard, use the small up and down arrows, or click in the box and use the mouse wheel to increase or decrease the value.

 

Hit Point Tab

If the Effect has an affect on Hit Points

Temporary hit points = Gives affected creature temporary hit points.

Fast Healing/DOT = Gives affected creature Fast Healing (postivie numbers) or Damage Over Time (negative numbers).

 

Add Diced = Will add a line of dice where the type of damage or healing. Pick the number of dice, the amount of dice and the bonus.

Add Fixed = Will add a fixed number of hit point damage or healing for this effect.

 

Description Tab

The description will be displayed in the Active Effects Window, and the creature's Mini Window under their Effects Tab. If the duration is set to instant, even if there is a description of the effect it will not be present in either window when used on a creature.

 

 

Notes Tab

The notes entered in the Notes Tab will not be displayed anywhere except when you view the effect prior to applying it to a creature.

 

 

 

Continue to the next step (Create Story Events)...

 

 

 

 

 

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