This is where the bulk of the preparation comes into play. This also is the part where you become very familiar with every detail about the scenario, the traps, the creatures, and how to tie them all together. In the previous section we created Abilities for the creature Halli Fosta which represented spells, scrolls, and wands along with spell and item use counters.
Name = Create a name that you can quickly identify the effect.
Amount = The number of times availible this ability can be used, and at what frequency.
Effect = Click on this space to bring up the Edit Effect Window.

To hit = Increase or Decrease the value and select the bonus type to give a bonus to attack.
Damage = Increase or Decrease the value and select the bonus type to give a bonus to damage.
Grapple = Increase or Decrease the value and select the bonus type to give a bonus to grapple.
Duration = Select the Duration value and select either instant, round(s), minutes(s), hour(s), day(s), infinite. The duration value will not be selectable if "instant" is chosen.
Save = If the effect has a save, select the Save checkmark box then enter the DC of the effect. Then choose if the save is Fort, Ref, or Will, and choose if a successful save for half or negates the effect completely.

If the Effect has an affect on Str, Dex, Con, Int, Wis, or Cha, this is the place to increase or decrease the value and enter the bonus type.

If the Effect has an affect that increases or decreases any defenses, this is the place to increase or decrease the value for the effect. The Judge/GM can either enter in the value with a number key on the keyboard, use the small up and down arrows, or click in the box and use the mouse wheel to increase or decrease the value.

If the Effect has an affect that increases or decreases any saves, this is the place to increase or decrease the value for the effect. The Judge/GM can either enter in the value with a number key on the keyboard, use the small up and down arrows, or click in the box and use the mouse wheel to increase or decrease the value.

If the Effect has an affect on Hit Points
Temporary hit points = Gives affected creature temporary hit points.
Fast Healing/DOT = Gives affected creature Fast Healing (postivie numbers) or Damage Over Time (negative numbers).
Add Diced = Will add a line of dice where the type of damage or healing. Pick the number of dice, the amount of dice and the bonus.
Add Fixed = Will add a fixed number of hit point damage or healing for this effect.

The description will be displayed in the Active Effects Window, and the creature's Mini Window under their Effects Tab. If the duration is set to instant, even if there is a description of the effect it will not be present in either window when used on a creature.

The notes entered in the Notes Tab will not be displayed anywhere except when you view the effect prior to applying it to a creature.

Continue to the next step (Create Story Events)...