d20Pro v3.0 User Guide

 

Navigation

Get Started

Overview
System Requirements
Installation
Network Configuration
Purchase a License

Play a Game

Overview
Controls
Core Dice
Game Log
Game Tools
Options
Roster

 

Game Management
Overview
Character Sheet
Movement
Attacks
Spells and Effects
Saves and Skills
Other Actions

 

Judge a Game (GM)

Overview
Controls
Active Effects
Core Dice
Decision
Downloads
Draw Tools
Game Log
Game Tools
Library
Options
Roster

 

Campaign Preperation
Overview
Create a Campaign
Customize Classes
Customize Skill List
Customize Feat List
Customize Spell List
Customize Mini Window
Customize Status Icons

 

Game Preperation
Overview
Create Maps
Create Creatures
Create Effects
Create Story Events
Create Handouts

 

Game Management
Overview
Initiative Tool
Toggle Dice Results
Approve Actions

 

 

Judge a Game - Draw Tools

 

The Draw Tools allows you to draw walls and doors, paint tiles with color or an image, and allows you to place images that you can pick its' dimensions.

 

Draw - Walls and Doors

The Draw pane has some of the main tools for creating maps in d20Pro.

 

The Wall button allows you to draw straight and diagonal lines on your map. Click where you want the wall to start and drag the mouse to where it will end. As you draws lines they will be added to a list underneath the Wall button with the most recent line being at the bottom of the list. To delete a wall section select it from this list and click the Delete Selected button at the bottom of the pane.

 

Doors are drawn the same way as walls using the Door button. You can drag the mouse across multiple tiles to make doors larger than one square. Doors will also be added to the list in the middle of this pane and can be selected and deleted just like walls.

 

The Eraser button will allow you to remove a small part of a door or wall that you've drawn instead of deleting it entirely using the Delete Selected button.

 

Edit Map Properties...

Allows you to edit the grid and canvas color. And the transparency of the grid color.

 

Color Painter

Selecting the Color Painter brings up a palette of colors that you can use to paint solid colors on your map tiles. This feature is useful for simple maps or for drawing attention to sections or marking squares for targets.

 

Click & drag the cursor to paint multiple tiles. Holding down the CTRL button while clicking on the map will select the color or texture of the tile you clicked on. T his is similar to the eyedropper tool on various graphic programs. Holding the SHIFT key while clicking will fill the area with the color or texture that you have selected.

 

Note: the first black (where the current selection is "X") marks the eraser tool.

 

 

Tile Painter

he Tile Painter allows you to paint imported images (tile by tile) onto your map. You can add custom images to the tile library by using the "Import Image" button at the bottom of this pane or, to import many images at once, you can copy the image files into your d20pro\judge\campaign\____\res\FLR directory. You can create folders withing the FLR directory to better organize these resources. Your custom images may be in GIF, JPG, or PNG format, and should be square for best results. They can be any size, but would be ideally no more than 200 x 200 pixels. See our Tips & Tricks section for recommended software or techniques for preparing image files.

 

Click and drag the cursor to paint multiple tiles. Holding down the CTRL button while clicking on the map will select the color or texture of the tile you clicked on. This is similar to the eyedropper tool on various graphic programs. Holding the SHIFT key while clicking will fill the area with the color or texture that you have selected.

 

 

Manage Tiles

This panel is very similar to the Tile Painter panel, with the exception of a few buttons and number boxes. The tile will expand from the top left corner.

 

Buttons

   

Fill

This causes your tile to fill the entire map. This is really only useful for maps, as basic tiles will become terribly pixelated.
   
Show This button brings the scaled tile to the front, above all other textures or tiles.
   
Sink This drops the scaled tile below other textures or tiles.
   

 

Place a Scaled Image

   
1. To place a scaled image, choose the image your library, then click on the map where you want the tile to be. It will initially place it as a 2x2 image, but don't fret.
   
2. If you already have a map image or tile on the map space, you will need to Force Paint by holding the CTRL key while you click.
   
3. To resize a tile you have placed, Right-Click on it and choose Resize. Then set the dimensions you want for it in squares.
   
4. To move a tile into position, simply click and drag it where you want.
   

 

 

 

 

 

 

 

Example: So if you want a tile that is 5 wide and 4 high, you choose the image, place the top left corner, then right-click > Resize and type 5 and 4 into the width and height fields.

Working with Tiles

You can do much more with tiles than place them. Right-Clicking on the tile gives you these options:

Rotate
Delete
Resize
Bring Forward
Send Back
Duplicate
Visible
Invisible

 

 

 

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